In this demo, a social anxiety scenario, the participant delivers a speech in front of an audience. The audience attitude can be varied by the experimenter between different states (e.g., friendly, hostile, and indifferent). The number of avatars and room size can be controlled.
See More...Usage Guidelines
This demo is also intended to serve as a tutorial on how to construct a virtual reality experiment. It can be fully modified and has been designed in a modular format with extensive comments to allow reuse of parts in other experiments. Code is written in the Python programming language and extensive support on programming with Python is provided in the software package and user forums. 3D models from the demo can be reused within the VR platform (only).
Objectives
Overview
The participant delivers a speech from behind a podium. The speech text is presented on a monitor on the podium and can be scrolled via a joystick. The room size and number of people (and whether the people are present in the room) are conditions set in advance. During the experiment, the researcher can switch the audience state – e.g., make the audience display boredom, disapproval, etc. Audience behavior is defined using avatar animations and is not limited to the animations included with the demo.
Data analysis
The current state of the audience is marked in the physiological data record, which enables automatic scoring of the data.
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VR Research System
Wired | VR – Public Speaking
VR Research System with BIOPAC wireless physiological data recording—MP160 System and BioNomadix—and a turnkey VizMove VR System (seated, standing, walking, or projection) plus the biofeedfack link to tightly sync immersive events & subject's real-time response.
VR Biofeedback
Wired | VR – Public Speaking
BIOPAC solutions for biofeedback and virtual reality (VR) can utilize the two-way communications interface for VR. The interface sends marker information from the virtual world to the MP Data Acquisition System and includes the biofeedback data transfer protocol for real-time digital communication, which allows the participant’s physiological feedback to control the VR world.VizMove turnkey VR System plus biofeedback link to tightly sync immersive events and real-time physiological response data from your existing MP160 Research System—change the world based on subject's response. Choose Seated, Standing, Walking, or Projection VR.To learn more about solutions for research using biofeedback and virtual reality, click the the Applications & Advanced Features linked above, or visit the VR Resources page to see some examples.
VR & Stimulus Catalog
Interactive VR
Wired | VR – Public Speaking
VizMove turnkey Virtual Reality system—start running a high-res virtual reality lab from the moment you unpack the box. System options for a variety of lab space and subject mobility requirements. Select seated, standing, walking, or projection VR for single or multiple users.
MP36R System
Wired | VR – Public Speaking
MP36R with AcqKnowledge plus lead set, voltage stimulator, bar electrode, 8 mm snap electrodes & gel
MP160 System
Wired | VR – Public Speaking
MP160 System with EEG amplifier, reusable electrodes, stimulator, and tubephone
VR Research System
VR Biofeedback
Interactive VR
MP36R System
MP160 System
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