In this demo, the participant is seated in an airplane and experiences normal flight, turbulence, and landing. Tactile feedback is employed to increase the experience of presence.
Usage Guidelines
This demo is also intended to serve as a tutorial on how to construct a virtual reality experiment. It can be fully modified and has been designed in a modular format with extensive comments to allow reuse of parts in other experiments. Code is written in the Python programming language and extensive support on programming with Python is provided in the software package and user forums. 3D models from the demo can be reused within the VR platform (only).
See More...Virtual environment for fear of flying Objectives
Overview
Participants are immersed in a virtual environment where they are seated in an airplane and experience normal flight, turbulence, and a landing. Tactile feedback is employed (a low-frequency driver is placed underneath the chair) to increase the experience of presence. The experimenter can trigger certain events (e.g. landing sequence, turbulence, cabin announcements, etc.).
Data analysis
All events are marked in the physiological record, which facilitates automated data analysis.
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VR Research System
Wired | VR – Fear of Flying
VR Research System with BIOPAC wireless physiological data recording—MP160 System and BioNomadix—and a turnkey VizMove VR System (seated, standing, walking, or projection) plus the biofeedfack link to tightly sync immersive events & subject's real-time response.
VR Biofeedback
Wired | VR – Fear of Flying
BIOPAC solutions for biofeedback and virtual reality (VR) can utilize the two-way communications interface for VR. The interface sends marker information from the virtual world to the MP Data Acquisition System and includes the biofeedback data transfer protocol for real-time digital communication, which allows the participant’s physiological feedback to control the VR world.VizMove turnkey VR System plus biofeedback link to tightly sync immersive events and real-time physiological response data from your existing MP160 Research System—change the world based on subject's response. Choose Seated, Standing, Walking, or Projection VR.To learn more about solutions for research using biofeedback and virtual reality, click the the Applications & Advanced Features linked above, or visit the VR Resources page to see some examples.
VR & Stimulus Catalog
Interactive VR
Wired | VR – Fear of Flying
VizMove turnkey Virtual Reality system—start running a high-res virtual reality lab from the moment you unpack the box. System options for a variety of lab space and subject mobility requirements. Select seated, standing, walking, or projection VR for single or multiple users.
MP36R System
Wired | VR – Fear of Flying
MP36R with AcqKnowledge plus lead set, voltage stimulator, bar electrode, 8 mm snap electrodes & gel
MP160 System
Wired | VR – Fear of Flying
MP160 System with EEG amplifier, reusable electrodes, stimulator, and tubephone
VR Research System
VR Biofeedback
Interactive VR
MP36R System
MP160 System
MedelOpt® Mobility systems provide high-density NIRS with EEG available in a flexible, adaptable headset for high density mapping with complete mobility with an unlimited range of acquisition for up to 8 hours. MedelOpt Mobility adjusts to real-world situations or virtual reality (VR) environments with a specific design to fit any head mounted VR display. Use for […]
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