In this demo, the participant is exposed to a sequence of rooms along a corridor that contain different stimulation environments. Four neutral environments and four smoking environments are included.
See More...Usage Guidelines
This demo is also intended to serve as a tutorial on how to construct a virtual reality experiment. It can be fully modified and has been designed in a modular format with extensive comments to allow reuse of parts in other experiments. Code is written in the Python programming language and extensive support on programming with Python is provided in the software package and user forums. 3D models from the demo can be reused within the VR platform (only).
Objectives
For example, in the study of addictions, this paradigm could be used to investigate the relationship between craving, physiological response, and the way the stimulus is presented in the environment.
Overview
The participant is exposed to a sequence of rooms along a corridor that contain different stimulation environments. Four neutral environments and four smoking environments are included, and the environment can be expanded. The number of rooms as well as the objects in the rooms can be modified. The participant does not actively navigate the environment.
Data analysis
Digital markers in the physiological record indicate when the participant is exposed to what condition, which allows for automated data analysis.
Hardware Bundles are complete solutions for the specified application. Choose your preferred platform and bundle, then click "Request Pricing" to request an estimate, add/remove items, or complete purchase. If you have questions about specific items, click through to the product web page for details and specifications, or contact your Local Sales contact.
VR Research System
Wired | VR – Cue Reactivity
VR Research System with BIOPAC wireless physiological data recording—MP160 System and BioNomadix—and a turnkey VizMove VR System (seated, standing, walking, or projection) plus the biofeedfack link to tightly sync immersive events & subject's real-time response.
VR Biofeedback
Wired | VR – Cue Reactivity
BIOPAC solutions for biofeedback and virtual reality (VR) can utilize the two-way communications interface for VR. The interface sends marker information from the virtual world to the MP Data Acquisition System and includes the biofeedback data transfer protocol for real-time digital communication, which allows the participant’s physiological feedback to control the VR world.VizMove turnkey VR System plus biofeedback link to tightly sync immersive events and real-time physiological response data from your existing MP160 Research System—change the world based on subject's response. Choose Seated, Standing, Walking, or Projection VR.To learn more about solutions for research using biofeedback and virtual reality, click the the Applications & Advanced Features linked above, or visit the VR Resources page to see some examples.
VR & Stimulus Catalog
Interactive VR
Wired | VR – Cue Reactivity
VizMove turnkey Virtual Reality system—start running a high-res virtual reality lab from the moment you unpack the box. System options for a variety of lab space and subject mobility requirements. Select seated, standing, walking, or projection VR for single or multiple users.
MP36R System
Wired | VR – Cue Reactivity
MP36R with AcqKnowledge plus lead set, voltage stimulator, bar electrode, 8 mm snap electrodes & gel
MP160 System
Wired | VR – Cue Reactivity
MP160 System with EEG amplifier, reusable electrodes, stimulator, and tubephone
VR Research System
VR Biofeedback
Interactive VR
MP36R System
MP160 System
Workflow—A Great Tool for Every Researcher! Automate AcqKnowledge with New Workflow Tool New automation tool significantly saves time and improves consistency with standardized procedures Workflow’s drag-and-drop interface allows you to automate and repeat the signal-conditioning and processing steps your protocol requires in an easy-to-use process without programming or scripting knowledge. Batch process multiple files with confidence […]
View AllDiscovering and understanding what motivates humans to produce better results has intrigued many researchers. Many researchers have explored the psychophysiological processes that drive our behavior. Here are some recent studies that have used BIOPAC systems to research motivation… Motivation and Pleasure Deficits Undermine the Benefits of Social Affiliation in Psychosis. Blanchard, J. J., Smith, J. […]
Eye tracking technology has come a long way and has enabled researchers to conduct mobile experiments and track participants in real world scenarios. These featured studies demonstrate some of the use cases for mobile eye tracking technology. Here are some recent studies that have used BIOPAC systems for eye tracking research… Drivers’ gaze patterns when resuming […]
Read All