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Complete VR Eye Tracking System

Virtual Reality Eye Tracking Analytics Lab

Create VR eye tracking experiments and transform how you analyze human behavior

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VR Eye Tracking Analytics

A simple yet powerful solution for setting up eye tracking experiments in VR

Complete Virtual Reality Eye Tracking Systems allow you to immerse one or two users in easy-to-create VR scenarios and collect synchronized eye tracking and physiological data for a comprehensive response assessment. Improve your research with meaningful insights on attention and decision making. VR Eye Tracking Systems are preconfigured and tested before they ship—ready-to-run upon arrival!

  • Record and replay VR sessions with advanced eye tracking analytics such as gaze path visualizations, heatmaps, gaze intersects, and fixations
  • Add synchronized physiological measures: ECG, RSP, EDA, EEG, fNIRS, etc. Choose the type and number of signals to suit your paradigm (components sold separately)
  • Use with no coding or integrate into complex projects
  • Modify parameters such as fixation time, views per object, average view time and more!
  • Visual interaction supports new research opportunities: users can grab objects in the environment by simply looking at them instead of pointing or pressing a button
  • Calibrate user with 5 to 9 point calibration
  • Add 3D scenes and 360 video or images (mono or stereoscopic)
  • Substitute a remote eye tracker for 2D images
  • Easily swap out and modify the target objects, environment, and parameters of your study
  • Works with all the major PC based VR eye tracking devices: Vive Pro Eye, StarVR One, HP Omnicept, Pupil Labs and Tobii original Vive eye tracked HMDs
  • Connect your VR scene to multiple devices including biofeedback, data gloves, and more
  • Save to a file or export as a .csv

System works with one or two users and includes:

2 Headsets, 2 Computers, Networking Equipment, 2 Vizard Enterprise Licenses + SightLab VR Pro Multi User Edition, 1 Year Silver Support, integration with AcqKnowledge

Academic discount available.

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Capture User Behavior

In virtual reality eye-tracking studies, users react naturally to their virtual environments, performing immersive tasks while researchers gain insight by tracking where users are looking and when.

Gain Behavioral Insights

Precise data (eye movement, objects of interest, fixation time, etc.) and real-time data visualizations (user heat maps and gaze paths) can help researchers analyze users’ decisions.

Improve Your Research

Put user attention and decision making at the center of your study. See exactly how a user visually assesses their environment and understand why they make certain choices.

VR System with SightLab Pro
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Categories: Systems - Education, Eye Tracking - Research, VR/Immersive - Research




Comprehensive eye tracking solution for accomplishing common eye tracking tasks with the following modifiable features:

  • Utilize a GUI or code based interface for setting up an eye tracking experiment
  • Add environments and target objects of your choosing
  • Add 360 video or images (mono or stereoscopic)
  • Adjust fixation time
  • Enter participant data
  • Record and replay VR sessions with advanced analytics overlays
    • 3D Gaze Path visualization
    • Fixation Spheres
    • Gaze Ray and intersect points
    • Fixations
  • Collect eye tracking data and write to a .txt or .csv file with the following parameters
    • Timestamp
    • Pupil intersect x,y,z position
    • Pupil Diameter
    • Eye Openness
    • Fixations
    • Custom Flags
  • Write stats to file including
    • Views per object
    • Total view time per object
    • Average view time per object
    • Object timeline
  • Calibrate user with 5 to 9 point calibration
  • Toggle a gaze intersection point
  • Display fixations in real time along with a timestamp
  • Record video of experiment for later review
  • Add custom flags to synchronize with events in the simulation
  • Add custom events to a fixation for gaze based interactions
  • Modify hardware setup to allow for various tracking devices and inputs
  • Choose from various avatars (male or female)


  • Record gaze point data, generate a heatmap, and display a saved heatmap.


Access to eye tracking related support email ticketing system (up to 3 hours of engineering time per support case, max. 12 hours per contract per year)* Note: Includes 1 year of support as described above. Additional years can be purchased separately. This support does not cover the Vizard license.


VR Eye Tracking webinar Click for VR Eye Tracking webinar









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