This manual covers current release AcqKnowledge 5 software features for use with an MP160 System, MP150 System, MP36R System, BioNomadix Logger, Mobita, Stellar, or BioHarness.
General software setup—analog, digital, and calculation channel parameters along with acquisition parameters such as sampling rate, duration, and storage options—as well as automated routines, measurements, transformations, and display properties are discussed. Appendix sections cover filter characteristics, specialized analysis protocols, automated scoring routines, etc.
“Licensed feature” details are provided for Actigraphy, Baroreflex Sensitivity, Pressure-Volume Loops, Network Data Transfer (NDT), BIOPAC Basic Scripting, and Vibromyography.
If the application you desire is not addressed in this manual, you may find it covered in one of our many Application Notes.
Reusable Ag-AgCl snap electrodes with 4 or 8 mm diameter and 2 mm deep gel cavity. Features for improved biopotential recordings Non-polarizable Sintered to increase electrode/electrolyte contact area Do not require chloriding Reusable via resurfacing High stability recordings, to DC, when used with chloride salt gel electrolyte Electrolyte gel cavity reduces artifact due to electrolyte/electrode motion […]
BIOPAC combines eye tracking with mobile data logging and physiology data collection to run experiments in the lab or in the real world BIOPAC Systems, Inc. is pleased to announce new eye tracking integration for researchers who conduct experiments from mobile participants in diverse locations. ETVision (EYE-ETV) eye tracking glasses now integrate with BIOPAC wireless systems and software, […]
Impact of Green Space on Stress Reduction Research studies show that the increased exposure of urbanization, traffic noise and pollution has been correlated with increasing levels of stress. However, do greener, more natural environments provide the opposite effect, restoring human well-being and contributing in stress reduction? Researchers compared user experiences in Virtual Reality (VR) scenes […]