Projection VR, Training, Physiological Evaluation & Biofeedback
Thursday, December 2, 2021
Projection VR Integrated with Physiology
Training Applications, Objective Evaluation & Biofeedback
|Projection-based virtual reality provides a powerful, immersive medium that makes running and experiencing VR applications easy by eliminating the need for heavy headgear or cables.|
Virtual training simulations and a variety of other scenarios benefit from Projection-based VR’s unobtrusive wireless sensing technology. Users remain completely free and untethered while researchers measure their physiological and behavioral responses to see how they performed during a simulation.
Project full mockups of training simulations with realistic layout, sounds, and lighting to evoke a sense of presence in the scenario to improve preparedness without exposure to hazards. For instance, train nursing and medical staff in simulation centers that mimic local hospitals and monitor their stress and attention levels under a variety of clinical care routines—add alarms, introduce distractions, adjust lighting and ambient sounds, etc. to train under realistic conditions.
Join Alex Dimov, from BIOPAC, and Daniel Tinkham and Bryce Armstrong, from WorldViz, as they guide you through virtual reality training where participants are immersed in virtual worlds while meaningful data is collected.
You Will Learn To:
PLUS, see a demonstration performed in a PRISM VR simulation room with integrated physiological measurements and analysis.
Complete Form to Watch Playback
- Integrating VR, Eye Tracking, and Biofeedback in Your Research | Part IV
- Biofeedback + VR + Physiological Technical Showcase
- How to Create a Stimulus Presentation Paradigm in VR
About Alex Dimov
Alex Dimov (BIOPAC Systems, Inc.) has been teaching workshops on the topic of physiological data acquisition and analysis for over 15 years. While at UC Santa Barbara he was an instructor for The Advanced Training Institute for Virtual Reality in Social Psychology. He joined BIOPAC as an application specialist and now oversees European Sales for BIOPAC.
About Daniel Tinkham
Dan Tinkham is the Head of Sales, Americas for WorldViz. With 7 years of immersive technology experience, Dan has overseen more than $15 million in various VR projects for academic, government, and industrial clients. Dan brings a thorough knowledge of VR use cases and the current VR market landscape. He has been a featured speaker and panelist for numerous industry and academic events.
About Bryce Armstrong
Bryce Armstrong is the Head of Business Development, Training Systems. With 15 years of experience working in simulation and virtual reality, Bryce is passionate about enhancing healthcare programs with tools to impact meaningful training and to improve learner outcomes; and enabling engineers and architects to visualize and communicate more effectively and efficiently. His work experience has allowed him to create a network of partners to support in any way he can.