click here to login Application Specific Hardware

Overview of data acquisition and analysis systems for research

Biopac Student Lab overview

New! Biopac Science Lab for secondary education

Product releases

Announcements & Product Updates
  Applications 
VIRTUAL REALITY

The BIOPAC virtual reality platform provides controlled and replicable experimental setups and allows manipulation of the environment (and avatars) that would be impossible or prohibitively expensive in the real world. Synchronization of events from the virtual world with physiological data from an MP System allows accurate and automated data analysis. The linking protocol allows you to use a feedback loop for greater control and automation of the VR world; change the VR world in real time, based on the subject's responses.

  • The virtual reality platform includes VR protocol, VR Toolkit (WorldViz Vizard VR Toolkit/Developer edition interface software), VR demos/tutorials, VR environment resources, and VR hardware options, including actuators, scent delivery, and HMD.

Advanced Features
 Eye Tracking
 VR - Acrophobia
 VR - Cue Reactivity
 VR - Environment Resources
 VR - Fear of Flying
 VR - Iowa Gambling Task
 VR - Public Speaking
 VR - Vizard VR Toolkit

Application Details

 Review the VR & Stimulus Presentation Catalog online .

 Review VR demo options, including a video clip, tutorial worlds, Vizard tour,
   and a free 90-day trial
to evaluate Vizard VR software.

Virtual environment for fear of flying
Virtual environment samples for public speaking
 
Learn more about VR research...
 
 How, When, and Why to Use Digital Experimental Virtual Environments to Study Social Behavior - Social and Personality Psychology Compass; Cade McCall and Jim Blascovich of University of California, Santa Barbara - learn how Immersive Virtual Environmental Technology (IVET) is being used to create Digital Experimental Virtual Environments (DEVE) to investigate social psychological processes.
 
Virtual Reality: A Survival Guide for the Social Scientist -  Journal for Media Psychology; Jesse Fox, Dylan Arena, and Jeremy N. Bailenson of Stanford University - overview of the hardware and software required to create virtual reality experiments, plus a thorough overview of the current state of virtual reality research in the social sciences field. 
Click here to find more information on Research Click here for more information on Education