Use Case | User Experience (UX)

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User Experience | Use Case Citations

Your colleagues are using BIOPAC and publishing research on user experience—see a sample of citations below.

Benefits

  • Understand the user’s experience from behavior, physiological responses & direct feedback
  • Scenario test and evaluate consumer responses
  • User experience test in the real-world with portable and highly synchronized solutions
  • Determine cognitive load and engagement of users
Technology Options

BioShirt wireless, wearable ECG and Respiration

B-Alert X-Series EEG & Cognitive States

Facial Expression Analysis

fNIRS Optical Brain Imaging

Stimulus Presentation

Related Use Cases

Communications

Multiparticipant Studies

Other Industries

Product Development

Layout & Design

Selected Citations

  • Georges, V., Courtemanche, F., Senecal, S., Baccino, T., Fredette, M., & Léger, P. M. (2016, May). UX Heatmaps | Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (acm.org). In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4850-4860). In this paper, we present an off-the-shelf UX evaluation tool which contextualizes users’ physiological and behavioral signals while interacting with a system. BIOPAC Product: MP 150
  • Mirza-Babaei, P. (2011). [1102.3325] Using physiological measures in conjunction with other UX approaches for better understanding of the player’s gameplay experiences (arxiv.org) Using physiological measures in conjunction with other UX approaches for better understanding of the player’s gameplay experiences. arXiv preprint arXiv:1102.3325. The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game achieves both critical and financial success. BIOPAC Product: AcqKnowledge
  • Léger, P. M., Courtemanche, F., Fredette, M., & Sénécal, S. (2019). A Cloud-Based Lab Management and Analytics Software for Triangulated Human-Centered Research | SpringerLink. In Information Systems and Neuroscience (pp. 93-99). Springer, Cham.   This paper introduces a cloud-based lab management and analytics software platform that we have developed for triangulated human-centred research. BIOPAC Product: MP 150
  • Bian, Y., Yang, C., Gao, F., Li, H., Sun, X., Meng, X., & Wang, Y. (2015, October). A Physiological Evaluation Model for Flow-Experience in VR Games: Construction and Preliminary Test | IEEE Conference Publication | IEEE Xplore. In 2015 International Conference on Identification, Information, and Knowledge in the Internet of Things (IIKI) (pp. 244-249). IEEE. Flow experience is often considered as an important standard of ideal user experience (UX). Till now, flow is mainly measured via self-report questionnaires, which cannot evaluate flow immediately and objectively. BIOPAC Product: MP 150
  • Mirza-Babaei, P., Long, S., Foley, E., & McAllister, G. (2011, January). Understanding the Contribution of Biometrics to Games User Research DiGRA-full paper-CR (psu.edu). In DiGRA conference. Utilizing biometric data has become an increasingly active area in the video games user research community, and a number of academic papers have been published introducing various biometric based analysis techniques in video games research. BIOPAC Product: SS3LA
  • Lamontagne, C., Sénécal, S., Fredette, M., Chen, S. L., Pourchon, R., Gaumont, Y., … & Léger, P. M. (2019, August). User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map? | SpringerLink. In International Conference on Human Interaction and Emerging Technologies (pp. 136-142). Springer, Cham. The objective of this research is to investigate how many users are needed in usability testing to identify psychophysiological pain points (PPP) experienced by users during a human-computer interaction (HCI). BIOPAC Product: AcqKnowledge
  • Maunier, B., Alvarez, J., Léger, P. M., Sénécal, S., Labonté-LeMoyne, É., Chen, S. L., … & Gagné, J. (2018, July). Keep Calm and Read the Instructions: Factors for Successful User Equipment Setup | SpringerLink. In International Conference on HCI in Business, Government, and Organizations (pp. 372-381). Springer, Cham.  This paper explores the factors that predict a user’ success at installing a home electronic device. Specifically, the objective of this paper is to investigate the effect of a range of attitudinal, psychophysiological, and behavioral factors on the success of an electronic equipment setup. BIOPAC Product: MP 150
  • Guna, J., Geršak, G., Humar, I., Krebl, M., Orel, M., Lu, H., & Pogačnik, M. (2019). Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings | SpringerLink. Mobile Networks and Applications, 1-10. VR sickness (Cybersickness) presents an important challenge in virtual reality environments. We present the results of a study on the effects of VR technology and VR video content type on VR sickness and on autonomous nervous system of the user. BIOPAC Product: MP 150
  • Shim, H. M., & Lee, S. (2015). Multi-channel electromyography pattern classification using deep belief networks for enhanced user experience | SpringerLink. Journal of Central South University, 22(5), 1801-1808.  DBN is a fast, greedy learning algorithm that can find a fairly good set of weights rapidly, even in deep networks with a large number of parameters and many hidden layers. To evaluate this model, we acquired EMG signals, extracted their features, and then compared the model with the DBN and other conventional classifiers. BIOPAC Product: MP 150, BN-EMG-2 A
  • Bhandari, U., Neben, T., Chang, K., & Chua, W. Y. (2017). Effects of interface design factors on affective responses and quality evaluations in mobile applications – ScienceDirect. Computers in Human Behavior, 72, 525-534. Through this study we examined the effects of design factors, namely balance and originality on users’ affective responses and subsequent quality evaluations. We effectively manipulated balance and originality to see how it independently and together affects two sub dimensions of emotions i.e. arousal and valance. BIOPAC Product: MP 150

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