Use Case | Layout & Design

Quick Question?

Layout & Design | Use Case

Appeal to Multiple Age Groups

A national restaurant chain is seeing increased competition in all major markets. They are losing market share in the younger demographic and plan to start a major redesign project to appeal to different age groups, with a focus on winning back the 20-29 age group while retaining the other demographics..

The Challenge // Restaurant Layout and Design

  • National restaurateur wants a more modern atmosphere to resonate with the younger demographic (20-29 years old) it is struggling to keep as a customer base
  • A new restaurant design concept has been developed with increased lighting, ambient music, and decor
  • Restaurateur has three designs they would like to get feedback on from three different age groups: 20-29, 30-39, and 40-49
  • Virtual restaurants were created to get feedback before building out the first physical model

The Research // Goals

  • Measure participant experience in each restaurant design
  • Determine design preference by demographic
  • Understand how ambient music as environmental stimuli impacts experience and behavior
  • Identify the influence of lighting and design layout on consumer’s store choice decisions

The Solution // Technology Options

  • Utilize Virtual Reality (VR) environments to build immersive prototypes
  • Immerse participants in each VR prototype using a head mounted display (HMD)
  • Collect eye tracking data and apply Areas of Interest and other attention metrics to evaluate environments
  • Measure arousal and pleasure associated with each design using EDA and ECG

The Results

  • Participants were asked to stand at the hostess stand for 2 minutes, then navigate to their table where they experienced varying ambient triggers such as lighting, sound, colors, scents, etc.
  • Eye tracking data was synchronized with EDA and ECG data and then analyzed
  • Design A outperformed Designs B and C in all demographics
  • The positive experience in Design A was indicated by changes in EDA and ECG
  • Eye tracking data showed stronger areas of interest in Design A

Benefits

  • Virtual or real-world—wired and wireless solutions for in lab or in place studies
  • VR—create highly controlled virtual store layouts and test consumer responses before conducting real-world tests
  • Eye track and collect physiological data from consumers while they browse the store shelf
  • Test the subjects and see how quickly they can locate/identify certain target objects—identify frustration points and monitor workload and engagement levels
Technology Options

fNIRS + Biometrics

Scent Delivery System

Synchronized Subject Video

Projection VR / Simulator

Related Use Cases

Consumer Product Development

Ergonomics

Usability Studies

Other Industries

Aerospace

Consumer Product Development

Home Design

Industrial Design

Military Design

Workspace Design

Selected Citations

WHAT'S NEW

New Citations | BIOPAC in Biology Research

Biology research covers a wide variety of studies all aiming to understand living organisms...

Join the BIOPAC Community

Stay Current

Stay Connected

Request a Demonstration
Request a Demonstration