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VR Stimulus-Presentation Paradigm

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VR Stim-Pres
Part #: VR-STIMPARADIGM

This package provides instruction, source code, and audio + 3D art files to  Create a Stimulus Presentation Paradigm in VR.

The example presents food items but the paradigm can be modified for other stimulus presentations. The program starts and stops AcqKnowledge (ACQ) automatically. Simply load all 3D model files in the stimuli subfolder and then randomize the order of object presentation. Pre-loads all models in the queue to reduce lag. When an object is grabbed, a marker is sent indicating the object name. Mean and minimum distance to object for each trial are reported as markers in ACQ. Sending markers to ACQ is optional and set in a variable.

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Part #: VR-STIMPARADIGM
Categories: VR/Immersive - Research
Subcategories: Support - Research

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Videos

VR | Stimulus Presentation Paradigm - Food Grabber

VR | Stimulus Presentation Paradigm - Transforming Models

VR | Stimulus Presentation Paradigm - Instrumentation

VR | Stimulus Presentation Paradigm - Food Presentation

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A Complete Solution for Eye Tracking Experiments in Virtual Reality

BIOPAC will present a complete and integrated solution that includes eye tracking analytics, the ability to link physiological data, and implementation of user interaction. A user-friendly interface combined with examples enables even novices to get started right away! Learn how eye tracking analytics tools can save considerable time and effort with data interpretation.

You Will Learn:
• How the system works
• How you can use eye tracking to add interactivity in VR
• How to perform a stimulus presentation paradigm in VR
• How to work with 360 videos and images
• Eye tracking data analysis—heatmaps, gaze replay, fixation times, gaze intersection, etc.

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