This manual covers how to use AcqKnowledge 3.9 software with an MP150 or MP100 System and details BIOPAC equipment available for a variety of applications.
Note that MP100 Systems currently ship with AcqKnowledge 3.9.x and MP150 Systems ship with AcqKnowledge 4.x.
General software setup—analog, digital, and calculation channel parameters along with acquisition parameters such as sampling rate, duration, and storage options—as well as measurements, transformations, and display properties are discussed. Appendix sections cover filter characteristics, specialized analysis protocols, and network data transfer guidelines (for VR/Immersive labs).
If the application you desire is not addressed in this manual, you may find it covered in one of our many Application Notes.
Learn how to set up eye tracking glasses and collect, analyze, and combine eye tracking & physiology data to extract the most value from your experiment. – study mobile or remote participants – capture areas of interest, fixations, heat maps, dwell time, and more – synchronize with biometrics such as EEG, ECG, EDA, EMG/fEMG, RSP – develop insights in ergonomics, product development, UI/UX, group dynamics, performance development, training, etc. Webinar is LIVE on February 27th at 8 AM PT.
BIOPAC combines eye tracking with mobile data logging and physiology data collection to run experiments in the lab or in the real world BIOPAC Systems, Inc. is pleased to announce new eye tracking integration for researchers who conduct experiments from mobile participants in diverse locations. ETVision (EYE-ETV) eye tracking glasses now integrate with BIOPAC wireless systems and software, […]
Impact of Green Space on Stress Reduction Research studies show that the increased exposure of urbanization, traffic noise and pollution has been correlated with increasing levels of stress. However, do greener, more natural environments provide the opposite effect, restoring human well-being and contributing in stress reduction? Researchers compared user experiences in Virtual Reality (VR) scenes […]