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VR – Fear of Flying

In this demo, the participant is seated in an airplane and experiences normal flight, turbulence, and landing. Tactile feedback is employed to increase the experience of presence.

Usage Guidelines

This demo is also intended to serve as a tutorial on how to construct a virtual reality experiment. It can be fully modified and has been designed in a modular format with extensive comments to allow reuse of parts in other experiments. Code is written in the Python programming language and extensive support on programming with Python is provided in the software package and user forums. 3D models from the demo can be reused within the VR platform (only).

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Details

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Virtual environment for fear of flying Objectives

  1. Expose participants to an airplane environment.
  2. Record their physiological responses to different aspects of the experience of being in an airplane.

Overview

Participants are immersed in a virtual environment where they are seated in an airplane and experience normal flight, turbulence, and a landing. Tactile feedback is employed (a low-frequency driver is placed underneath the chair) to increase the experience of presence. The experimenter can trigger certain events (e.g. landing sequence, turbulence, cabin announcements, etc.).

Data analysis

All events are marked in the physiological record, which facilitates automated data analysis.

Support

Application Notes

Knowledge Base

Hardware Packages   |   VR – Fear of Flying

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Ergonomics & Fatigue Series Part II: Cognition & Neuroergonomics

Learn about the tools you can use in neuroergonomics research such as fNIRS, EEG with cognitive state detection, and eye tracking.

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